Cities make a border worth holding
Where you grow matters because it decides what you can defend and what you are about to lose.
Modern grand strategy
A war game about land, fleets, and bad borders.
Live online war game
Borderhold is an indie strategy game about ugly borders, sea pressure, and the moment a match turns from setup into damage.
Desktop only
Land, fleets, and supply lines
Fast trip from setup to violence
Where you grow matters because it decides what you can defend and what you are about to lose.
Coasts matter when ships, trade, and invasions start making the same part of the map expensive.
Once two players touch the same front, the match stops being theory and starts being damage.
What a match looks like
Expand too hard and your line hollows out. Sit still too long and the map leaves you behind. The good part is that you can usually see the mistake forming before it hits.
You should be able to glance at the board and see the pileup: fleets, borders, and one ugly detonation.
Ships, invasions, and supply lines need to stay clear even when the coast turns into a mess.
A border is not filler. It is the setup for the next bad decision, the next land grab, or the next war.
How it plays
What matters
Take land, hold the line, and make the other player pay for every tile.
The match gets nastier as stockpiles grow and long-range pressure comes online.
You can only keep expanding if the money behind it survives the war you started.
Play now
Jump in, try it, and report anything broken or confusing. Mobile is not supported.